Unit testing caveats

There is much controversy regarding test driven development. People do not seem to settle on the time trade-off, the London vs. State school, TDD vs BDD and the list could go on. But before diving into all of these, my first reports from the tranches of unit testing are as follows. Behavior depending on date […]

Get started with MonoGame in 5 easy steps

MonoGame is the little brother of Mono: a small and cool platform for making (mostly) 2D games. It’s an open source implementation of XNA and is compatible with iOS, Android, Mac, MacOS, Linux and Windows 8 (support for more platforms is coming). If however, more complex and 3D games is your thing, you can head […]

TeaTimer for Mac

This article will cover how to build a Mac application with Mono.Mac, making use of XCode interface builder and NSComboBoxDataSource.┬áTeaTimer will let us chose a tea variety and it will the time how long it will take to make it. Open Xamarin studio and start a new project. Select a Mono.Mac application. Open the MainWindow.xib, […]

How to open multiple instances of Xamarin Studio on a Mac

Normally, Xamarin Studio does not allow multiple solutions being open. You can, however, open multiple instances of Xamarin Studio. You can type in your terminal the following command: open -n /Applications/”Xamarin Studio.app” This works fine if you need this once, but if you find that you will be doing this on a regular basis, follow […]