Running MonoGame on Android Wear

Getting MonoGame projects to run on Android Wear requires a different setup than normal solutions, from emulator to asset settings. First problem I ran into looked like below and was easily enough solved by activating the “Use Host GPU” option when creating a new emulator image. OpenTK.Platform.Android.EglException: Failed to find a valid GraphicsMode configuration Since […]

Unit testing caveats

There is much controversy regarding test driven development. People do not seem to settle on the time trade-off, the London vs. State school, TDD vs BDD and the list could go on. But before diving into all of these, my first reports from the tranches of unit testing are as follows. Behavior depending on date […]

Working with WebViews in Xamarin.Android

Showing a webpage inside a Xamarin.Android app can be done using a WebView. Here are some tips. Using Directives Pop science says that more choices don’t bring more happiness. Well, yeah. Turns out you have two options for creating an URL. This was half of my problem. Initially, I was referencing the System library, which […]