Running MonoGame on Android Wear

Getting MonoGame projects to run on Android Wear requires a different setup than normal solutions, from emulator to asset settings. First problem I ran into looked like below and was easily enough solved by activating the “Use Host GPU” option when creating a new emulator image. OpenTK.Platform.Android.EglException: Failed to find a valid GraphicsMode configuration Since […]

Get started with MonoGame in 5 easy steps

MonoGame is the little brother of Mono: a small and cool platform for making (mostly) 2D games. It’s an open source implementation of XNA and is compatible with iOS, Android, Mac, MacOS, Linux and Windows 8 (support for more platforms is coming). If however, more complex and 3D games is your thing, you can head […]